Keepers of Vyrellia's steam page

SOME MINOR TEXT BUGS MAY APPEAR. WE ARE WORKING ON FIXING THEM, THANK YOU IN ADVANCE FOR YOUR UNDERSTANDING.


Keepers of Vyrellia is a retro CGA Pixel Art deck builder roguelike with '80s vibes, where you can not only customize your deck and weapons, but you can also choose to use your cards in attack mode or defense mode!

A pulp campaign full of humor and chaos.

Each one has abilities, motivations, and lines far too epic to be true. Redemption, revenge, or just interrupted vacations?

  • Dark Mage: Specialist in elemental and dark magic.
  • Vanguard: A resilient warrior who excels in frontal combat.
  • Rogue: Fast and lethal, expert in precise strikes.

Build your deck, combine forbidden powers, and discover absurdly powerful (or useless, depending on your luck) synergies.

Equip your heroes with weapons imbued with ancestral runes and experiment with unique combinations that completely transform your strategy. Each rune unlocks unexpected effects and, when mixed with your cards, multiplies gameplay possibilities.

Play with experimental builds, break the balance of the universe (and the game), or fail spectacularly trying,  Vyrellia’s magic does not forgive, but it does laugh with you.


Updated 4 days ago
StatusIn development
PlatformsHTML5, Windows, Linux
Rating
Rated 5.0 out of 5 stars
(11 total ratings)
AuthorsGhost Pixel, AFKabi, Estroponcio, Alhazred, Lauze Monjo
GenreCard Game
Made withGodot
Tags2D, cga, Dark Fantasy, Dark Humor, Deck Building, Fantasy, Godot, Pixel Art, Roguelike
Average sessionA few minutes
LinksSteam
ContentNo generative AI was used

Download

Download
Demo-KeepersOfVyrellia_v00254_windows.zip 161 MB
Download
Demo-KeepersOfVyrellia_v00254_linux.zip 155 MB

Development log

Comments

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(+1)

I love the flipping cards and the duality in the game! attack/defend, edge/dull, violet/magenta.

The tutorial is good and has humor, but is also a lot to read and doesn’t say things directly. It would be even better if there is less to read and the hints point to the things directly on screen: instead of saying “the magenta thing below me”, display a label on top of it. After the tutorial, a card in the game tells me about “apply -3 empower”, but I don’t know what that means.

The text inside the cards is barely readable, but also is not necessary at all! Because I can hover them with the mouse to read it better, and right-click them to read what’s on the flip side. I would remove it entirely, leaving more room for the artwork. Also maybe show the defend description when hover? Maybe in a grayed out style to inform that this is for the flipped side? That would save me right-clicking on each card all the time. The music is great and goes with the aesthetics, but is also a bit secabocha.

I wonder if there is a more automatic way to apply the last card as defend instead of having to do this repeatedly: 1. Attack with all but one -> 1. click Done -> Apply the remaining card as defend. For example: If I click Done and there is a remaining card in my hand, apply it as defend on my character directly. When 2 enemies were presented, I attacked one but couldn’t kill it, it was left at 1/18 health and I didn’t know why. The game is great already, I will definitely buy it!

Thanks a lot for the feedback :D

La estetica es muy linda, para los mas viejos como yo, la paleta CGA le suma un punto, el diseño de personajes es bueno, pero creo se podria mejorar un pelin. El gameplay, en mi opinion, hay que ajustarlo, la dualidad de las cartas es una capa de dificultad muy alta, sumado a lo del Edge/Dull es demasiado para procesar en cada turno, un complejidad que a mi criterio arruina la experiencia. a veces menos, es mas. Creo que el juego tiene potencial y espero que sigan adelante, un abrazo. 

graciasss por todo el feedback :D

Se ve genial !

Its awesome, i love the mechanics "Atack and defend" good retro game

I really loved the style and mechanics of the game. The fact that cards had two sides made the game require a bit more careful thinking and consideration. Also the 8 bit style looks great.
(+1)

thanks a lot menacing for playing the game <3, amazing gameplay BTW :D

thank you so much literally amazing game!! so ready to see the full release :)

thank you so much literally amazing game!! so ready to see the full release :)

It takes time and try and error at the beginning to understand what is happening (I am not so good in deck games with a lot of values), i find moments where i throw a card and ending dead because of not reading well. But after 1-2 hours of runs i could start to go and beat the final boss!

Waiting for final product to fully digest more cards, it is worth to give it time.

Visuals and retro graphics are fiiiire. :D

All the best team! 

thanks a lot for the feedback and for try the game :D

(+1)

I tried the demo a bit, and basically dropped it for 2 reasons:

1. I didn't see anyway to remove cards from the deck, which is the first thing I try to find in rougelike deckbuilding games these day. I visited a merchant, and I thought you could remove cards by clicking on the trash can next to him, only to find out it does nothing, and I didn't see it offered at campsites either. Will this be added to full release since I won't call it a deckbuilding game if you couldn't remove cards at all and are basically stuck with the starting cards through the run?

2. The edge and dull system is very confusing to me, let alone the games rule. when you take a defense turn, I thought that you could use all of your remaining cards for block, but the game only lets you use 1 card to block per enemy, and most cards only block for up to 10, which won't block any enemies hitting you for double that amount. There was also a card that needs 15 dull to get its bonus effect, but I didn't see anyway to increase the warrior's bar to 15 to even benefit off the card (why is the card like that in the game then that needs a therehold higher that your max to even work?)

Also, when viewing cards anyway (deck, combat, etc.), I can barely see the text to begin with and I needed to right-click the card each time to see its effect, which gets annoying to have to bring up menus just to see what you have. I hope that the text will be fixed in the future and when you're in combat, you can see both the attack and defense side of cards so I don't have to right clicking to see both sides all the time.

thanks a lot for all the feedback :D, we will try to improve all those defects and hope you can give us a new opportunity in the future :D

At first it's confusing and the font is certainly a bit small, so you have to keep looking, but you can get used to it. In the end, it's a demo and the developers are going to iron out any issues we have! :)

The “edge 10/10 dull” can be improved by a card (an axe picture, named honing) that maxes out at 1 point per turn, so you can gain 1 point at a time.

I broke the font somehow

hey there!! thanks!!, and yes we know about those :D, we are working on fix it :D, thanks!

Buenisimooooo

Excelente juego, exitos chicos!

graciassss!! :D